PantherDev Projects
PantherDev is the game development club at Georgia State University. Here, I have had the opportunity to work in large diverse teams of 18-19 people to complete large projects in short timeframes with strict deadlines.
Heaven’s Fall
Gameplay Engineer
Programmed player control (movement, slow time, etc.)
Programmed environment (spikes, checkpoints)
Programmed UI/UX features and Cutscenes
Heaven’s Fall is a downloadable PC game. Click the button to download the game.
Tough Catch
Game Developer & Designer
Programmed scan minigame (Full controller and keyboard support for input and button prompts)
Created water shader using Unity ShaderGraph
Handled post-processing with a global volume
Created animations and implemented vfx
Tough Catch is a downloadable PC game. Click the button to download and play!